JMSL Chart Programmer's Guide | 3D: Drawing to the Canvas |
3D: Drawing to the Canvas
It is possible to draw to the canvas using Java 2D methods using a class which
implements Canvas3DChart.Paint
. This interface defines a single method
public void paint(java.awt.Graphics g).
The object passed to the paint method is actually a java.awt.Graphics2D object. Graphics is used for consistency with standard Java usage. This method is called each time the 3D chart is redrawn.
An object which implements Canvas3DChart.Paint
can be registered with
Canvas3DChart
using either addPreRenderPaint
or
addPostRenderPaint
. The former method causes the 2D drawing to appear
beneath the 3D drawing, the later method the 2D drawing to appears on top of the
3D drawing.
Since the 3D chart is redrawn many times a minute, redrawing the 2D chart each
time can add quite a bit of overhead. If the 2D drawing is not dynamic, the class
BufferedPaint
can be used to capture the 2D drawing into an image that can
be quickly redrawn for each 3D redrawing. For example, the ColormapLegend
class is implemented using BufferedPaint
.
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